Chatwo: Spatial Connection Platform in Mixed Reality
Breaking the ice before revealing faces
Role
UI/UX, Branding, Web Designer
Team
7 team members
Time
Apr 2024 > Jun 2025
Overview
Chatwo is an 1-on-1 matching and chat platform powered by spatial computing, enabling immersive, real-time conversations in virtual spaces. Available on Apple Vision Pro.
Problem Area
Digital social media networks are proficient at engagement that are superficial yet falter at what truly matters… creating genuine human connections.
Current Solutions
Challenge Prompt
How might we elevate Mixed Reality's immersive aspect to provide a sense of presence in an one-on-one social experience?
How might we make a gamified ice-breaking experience to avoid any filtered lens one may apply to someone they meet for the 1st time?
Solution Overview

Chatwo
Gamified Interactions
Mixed Realities
AI Smart Matching
Genuine Sense of Presence
Apple Vision Pro
Target Users
→ Younger individuals who seek emotional fulfillment through close social connection and deep conversation
Interaction Highlights
Ice Breaking, literally.
Turn conversation into adventure
When first matched, chat to melt the ice wall and watch it slowly turn transparent, until you both reach out and shatter the barrier between you.
This is a progressive revelation mechanic to encourage conversation before visual judgment.
My Story, Our story
Moments, beautifully unveiled
As your connection deepens, shared memories transform from monochrome to vivid color, drifting like moments caught in the wind
Every interaction brings you closer
From challenging each other in playful mini-games to sending virtual gifts, Chatwo maximizes the interactivity of Extended Realities to empower your social experience.
Prototypes built with Unity
Branding Design Section
1 - Concept Exploration & Ideation
2 - Layered Logo for the sense of depth when presented in MR space
3 - Final Logomark Design
UI / UX Section
Hover for a mini-menu
1 - User Flow
2 - Prototyping
Onboarding Flow
Matching Flow
Working process in Figma
Some screens
3 - Developer Hand-off
I collaborated with Unity developers to prepare all UI assets for MR implementation. Unity requires texture dimensions in powers of 2 (256px, 512px, 1024px) for optimal GPU performance and cross-platform compatibility.
I designed within these constraints from the start, organized components into a comprehensive library with all interactive states documented, and exported assets as PNG files with alpha transparency using clear naming conventions.
Through weekly syncs with the developers and PM, I delivered detailed specifications for implementation. This collaborative approach enabled visual consistency while meeting technical requirements.
tidying up the assets (process)
4 - Testing Demo with Vision Pro
Our team is actively building a cross-platform game for Meta Quest called "Soul's Journey".
A message from Mavis

Chatwo
Vibe with a like-minded soul.




























